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Sunday morning by youngechosugar Sunday morning by youngechosugar
Someone's an early bird!


full webm here

direct tumblr link
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:iconsuperleaf7:
SuperLeaf7 Featured By Owner Apr 11, 2017  Hobbyist Traditional Artist
<3 <3!!!!!! YASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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:iconxxnhungxx:
XxNhungxX Featured By Owner Jan 26, 2017  Hobbyist General Artist
This one by far is my favorite one. So cute!
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:icondj1nnsgr1mo1r3:
DJ1NNsGR1MO1R3 Featured By Owner Sep 23, 2016  Professional General Artist
I can't get over how incredible your LiS animations are... I am in awe.
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:iconirs777:
irs777 Featured By Owner Sep 14, 2016
這是好得是真實的.....
我真的很喜歡它。
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:icondeemonef:
Deemonef Featured By Owner Jun 23, 2016  Hobbyist Digital Artist
Overly perfect :)
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:iconasti-friend:
asti-friend Featured By Owner Jun 18, 2016  Hobbyist Digital Artist
Sneaky Chloe is sneaky.
Good work on the movement of Max clothes.
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:icondeath58:
Death58 Featured By Owner May 13, 2016  Student Digital Artist
I just have to know. . .how did you get the cloth simulation on these models? I mean I get the stuff about dynamics and such, I just am confused on how you got it on these models.

Anyway, I love your work. You're an amazing animator.
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:iconyoungechosugar:
youngechosugar Featured By Owner May 19, 2016
Thank you!

As for the simulations, I did need to create unclothed body models for both characters, so some modeling was involved. The clothes themselves are actually new and don't share anything with the in-game 3D models (apart from using the flannel texture).
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:icondeath58:
Death58 Featured By Owner May 19, 2016  Student Digital Artist
That's fantastic! My goodness, that had to take a lot of time. Great job.
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:iconalliahmango:
alliahmango Featured By Owner Apr 20, 2016
On what program is this made?
This is amazing. My heart hurts.
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:icon00hippold:
00Hippold Featured By Owner Apr 21, 2016  Student Digital Artist
Maya and Vray for rendering (if I remember correctly (because I also asked him that :P ))
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:iconalliahmango:
alliahmango Featured By Owner Apr 21, 2016
Thank you. I suppose you'd need a pretty good PC to do these kinds of things, right?
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:iconyoungechosugar:
youngechosugar Featured By Owner Apr 21, 2016
Hey, and thanks!

As for the PC, you'd mostly need it for quicker rendering. The models themselves are from in game and very light to work with.
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:iconalliahmango:
alliahmango Featured By Owner Apr 21, 2016
Thank you for the reply and keep up the awesome work!
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:iconblues-man:
blues-man Featured By Owner Edited Apr 18, 2016
Alright, fan art's over.  Everyone else can go home.  :D
Great cloth setup, great light, great weight transference - great animation period. 
Knowing these rigs had no IK, the most impressive part is actually the seamless tracking on that doorknob.  ;)
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:iconyoungechosugar:
youngechosugar Featured By Owner Apr 18, 2016
Ahh, thanks a ton! :D

Regarding the rigs, they had no IK but they most certainly have now!

Little by little I've been working on the rigs and by now both Chloe and Max have switchable IK/FK controls for both arms and legs. It'd be pure madness to try animate something like the cupboard hold without IK :D

The IK controls were actually first finished by the Seattle at night animation, since that too had feet and hands pinned while the bodies shuffled left and right!
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:iconblues-man:
blues-man Featured By Owner Apr 18, 2016
I kept saying "this is my last one..." so I never invested any time improving the rigs.  Are you SURE you didn't use witchcraft?  Looks like mocap.  Love 
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:iconyoungechosugar:
youngechosugar Featured By Owner Apr 19, 2016
Oh I hope you stopped saying that by now! I love your stuff, there can't be a last one :D
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:iconruslan7:
ruslan7 Featured By Owner Apr 18, 2016  Hobbyist Artist
Excellent
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:iconyoungechosugar:
youngechosugar Featured By Owner Apr 18, 2016
Thank you!
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April 18, 2016
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